AI Insights · Timothy · April 2022
Top 5 Apple Arcade Games on Android in Belgium Q1 2022
In Q1 2022, Apple Arcade games on Android in Belgium showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
Throughout the first quarter of 2022, the performance of Apple Arcade games on the Android platform in Belgium exhibited distinct trends in weekly downloads, revenue, and active users. Here’s a closer look at how the top 5 games fared:
Sonic Dash Endless Runner Game from SEGA saw a fluctuating trend in weekly revenue, with a significant peak of $71 at the end of January, followed by consistent figures around $30 to $58 in March. Weekly downloads remained relatively stable, hovering around 1.3K, with minor dips and spikes. The game maintained a steady user base, averaging around 12K to 14K active users each week.
Chess - Play and Learn from Chess.com experienced a decline in weekly revenue, starting at $1.6K in late December and dropping to approximately $1K by the end of March. Weekly downloads showed a downward trend, starting at 1.6K and ending at 872. The active user count remained stable, with around 14K to 15K users each week.
Fruit Ninja® by Halfbrick Studios had modest weekly revenue, peaking at $20 in mid-February. Downloads fluctuated throughout the quarter, starting at 1.4K and ending at 1.1K. The game's active users showed a slight decline, from 6.4K at the start to 5.4K by the end of March.
Hill Climb Racing from Fingersoft demonstrated a steady revenue trend, peaking at $267 in late February. Weekly downloads varied, with notable peaks at the start and end of the quarter, around 1.2K. Active users remained consistent, averaging around 15K to 19K throughout the period.
Snake.io - Fun Snake .io Games from Kooapps Games showed a peak in weekly revenue at $52 in late January, followed by a steady decline to $30 by the end of March. Weekly downloads also saw a downward trend, starting at 6.5K and dropping to 3.6K. Active users followed a similar pattern, peaking at 60.9K in late January and decreasing to 34.7K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.